Services

Services

The studio makes its own films, games and software. These are the three ways it works on yours.


I direct the actual work — shots, sequences and finished pieces — and build the custom pipelines behind it. Where a studio needs that expertise in the room, I embed with the team.

01 Lead offering

Production / Creative Technology


Shots, sequences, finished pieces.

Direct involvement on the work itself. AI-assisted VFX shots, full music videos, brand content, trailers, parody, and the stuff that "wasn't supposed to be possible at this budget." Built on custom pipelines, not stock prompts.

What that covers

Shot-by-shot AI VFX
Pre-vis through final. Plates, comps, sequence consistency
Full video production
Music videos, brand films, parody, trailers - concept to delivery
Custom model training
Your studio's look, your talent, your IP - trained and tuned

02

Consulting


Embedded in the room.

1–3 days a week, embedded with your team. Strategic direction, technical decisions, hands-on building, and the unglamorous work of getting AI into your existing pipeline without breaking what already works. Especially valuable when a studio is taking on its first AI-heavy project and needs a senior person who's actually shipped this.

Discuss consulting

What being embedded includes

Weekly cadence
In your standup or on its own clock
Hands-on building
I do the work; your team learns from it
Strategic direction
Roadmap, vendor calls, hiring input

A shorter way in

Tool-stack Audit Two weeks. Honest answers.

A 2-week diagnostic for studios figuring out what AI actually changes for them.

03

Training

Practical training in generative AI for creative work.

Training in detail

Working together

How I work


  1. SCOPE

    A real conversation

    30 minutes. Tell me what you're actually trying to do. I tell you whether I can help - and if not, who can.

    ~ 30 MIN

  2. PROPOSAL

    Short and specific

    Two-page doc. Scope, timeline, fixed price, deliverables. Sent within a week. Yes or no, no haggling.

    ~ 1 WEEK

  3. KICKOFF

    Day one, shipping

    I show up, you point me at the problem, we make something work by end of week one. Then we iterate from there.

    ~ 2–4 WK

  4. HANDOFF

    You can run it yourselves

    Documentation, training, and the thing actually working when I leave. Not a lock-in — a transfer.

    END

Contact

Contact


Tell me what you're trying to ship, what's in the way, and what your team can already do. I'll tell you what I'd actually do in your position - whether or not it involves hiring me.