Games

CUTLINE

Every turn, every apex, your line.

Status
Prototype
A wet industrial canal circuit under storm light: three liveried race cars running between refinery structures and painted concrete walls, in a heavy screenprint texture. Its title and strapline are set into the upper left.

Premise

A character-driven racing roguelike where you plan the technique instead of steering it. The corner arrives, the race drops into slow motion, and you build a line out of cards across approach, apex and exit. Commit, and the camera pulls out to watch the cars do what you decided.

There is always a basic move available, so a bad hand costs you an advantage rather than the ability to drive. The same corner rarely has the same right answer twice.