Games

Deep Futures

Freight, risk and legacy across a settled solar system.

Status
In Development
Platform
PC
A warm painterly orbital cargo bay: a freighter mid-unload, crates on a ramp, a forklift, and a planet beyond the open bay doors. An antelope-like character in a white and navy coat stands in the foreground holding a tablet. Its title and strapline are set into the upper left.

Premise

Buy low. Survive the debt. Outsmart the incumbent.

A darkly comic economic roguelite. You start in a creditor-owned ship carrying a debt you did not choose, hauling physical cargo across a dangerous sector, and you either learn the market or it closes over you.

Prices move because goods, contracts, events and rivals move them. Your cards are commitments — cargo lots, modules, advisors, contingencies — not a shuffled hand. Every ship you outgrow costs more to run than the last one. A run that ends badly tells you exactly what ended it.

Current build

The trade terminal: a market board listing commodities with price, supply and demand, a transaction panel for buying a cargo lot, and a route opportunity beside it. The status bar reads day 1 of 30, 5,000 credits, an empty 150-unit hold and a 9,000-credit debt. The dispatch board: three available contracts with origin, destination and deadline, the selected contract's terms and reward, and a rival-watch panel tracking the incumbent runner's next move. The ship screen: a module registry down the left, the vessel with its engine, navigation, defence and cargo systems labelled, and a dossier for the selected cargo module.