Games

Deep Futures

Freight, risk and legacy across a settled solar system.

Status
In Development
Platform
PC
A warm painterly orbital cargo bay: a freighter mid-unload, crates on a ramp, a forklift, and a planet beyond the open bay doors. An antelope-like character in a white and navy coat stands in the foreground holding a tablet. Its title and strapline are set into the upper left.

Premise

Buy low. Survive the debt. Outsmart the incumbent.

A darkly comic economic roguelite. You start in a creditor-owned ship carrying a debt you did not choose, hauling physical cargo across a dangerous sector, and you either learn the market or it closes over you.

Prices move because goods, contracts, events and rivals move them. Your cards are commitments — cargo lots, modules, advisors, contingencies — not a shuffled hand. Every ship you outgrow costs more to run than the last one. A run that ends badly tells you exactly what ended it.

/ Gameplay preview

Early development snapshots

Tallow Junction dock, with a pixel-art port scene, local exchange, advisor and local work panels.
01 / Tallow Junction / local dock Early Godot capture · 1280 × 800 · DEMO D2
The Kettle freighter, installed loadout and cargo manifest in the native ship interface.
02 / The Kettle / cargo manifest Early Godot capture · 1280 × 800 · DEMO D2
Black Scoria selected on the market board, with stock, price, quantity and cargo-hold preview.
03 / Market / Black Scoria Early Godot capture · 1280 × 800 · DEMO D2
Mara Voss in Rival Wire, with a trade route and rival timing and counterplay controls.
04 / Mara Voss / Rival Wire Early Godot capture · 1280 × 800 · DEMO D2